
In the Dungeons & Dragons universe, huge colonies of green slime exist deep beneath the earth. Ive covered each human race mentioned in the player handbook (5e), and each is represented. necrotic slime dnd 5e homebrew dungeons and dragons. As far as names go, human names are as diverse as humans themselves. When the swampfoam slime moves, the engulfed creature moves with it. The engulfed creature can’t breathe, is restrained, and takes 12 (3d6) acid damage at the start of each of the swampfoam slimes’s turns.
DND 5E SLIME FULL
As such, they are regarded as neutral in alignment.Ī green slime will regrow if even the tiniest residue remains, and can germinate to form a full sized ooze again years later. Slime 5e - 35+ images - dungeons and drawings gelatinous cube happy 300th post, ghell mu 5e creature. On a failed save, the swampfoam slime enters the creature’s space, and the creature takes 15 (4d6 + 3) cold damage and is engulfed. Green slimes are mindless and cannot speak. The DC is 15 to spot the pressure plate, as well as faint scorch marks on the floor and walls. The statue can be of anything, including a Dragon or a Wizard Casting a Spell. Green slime is vulnerable to light, heat, frost, and cure disease spells. This trap is activated when an intruder steps on a hidden pressure plate, releasing a magical gout of flame from a nearby statue. Living creatures touched by a green slime eventually turn into green slime themselves. If it grows on a ceiling, however, it can sense if someone passes below, and drops onto them. For the most part, it is forced to feed off of vegetable, organic or metallic substances in an underground wall. Being a growth, it is fixed to one place and cannot move or attack. The green slime is notably different from other oozes. Some of these might have been inspired by cavers' contacts with peculiar lifeforms in caves with a high hydrogen sulfide and sulfuric acid content which are even more corrosive than the environments they inhabit, such as the " snottites", "red goo", and "green slime" encountered in the real-world Cueva de Villa Luz. It has been suggested that many of these fantasy creatures were inspired by Georg Agricola's curious work "De animantibus subterraneis", in which this early German mineralogist considered a wide range of real and imaginary subterranean creatures. It is a horrible, fetid growth, resembling a bright green, sticky, wet moss which grows on the walls and ceilings of caves, sewers, dungeons, mines, and the like. It is more akin to a plant than an animal. In the Dungeons & Dragons fantasy role-playing game, the green slime is an ooze, a category of monster. Back to Main e Homebrew 5e Creatures This page may resemble content endorsed by, sponsored by, and/or affiliated with the Terraria franchise, and/or include content directly affiliated with and/or owned by 505 Games.
